In our third session we will discuss rules based on several basketball scenarios. Rules Definitions are found in Chapter 4 of the rule book.
Officials should walk away from this session with knowledge of the rules discussed and how to apply them in a game.
- Airborne Shooter
Rule 4.1 defines an airborne shooter as a “player who has released the ball on a try for goal or has tapped the ball and has not returned to the
floor.” The next part is what penalizes the defense for committing a foul on an airborne shooter. The airborne shooter is “considered to be in the act
- Ball Location
touching more than one) is touching the backcourt.
entirely in the frontcourt.
- Basket Interference
Basket interference occurs when a player:
EXCEPTION: In Arts. 1 or 2, if a player has his/her hand legally in contact with the ball, it is not a violation if such contact with the ball
continues after it enters the imaginary cylinder or if in such action, the player touches the basket. Dunking or stuffing is legal and is not basket
a. A player who is moving with the ball is required to stop or change direction to avoid contact if a defensive player has obtained a legal
guarding position in his/her path.
b. If a guard has obtained a legal guarding position, the player with the ball must get his/her head and shoulders past the torso of the
defensive player. If contact occurs on the torso of the defensive player, the dribbler is responsible for the contact.
c. There must be reasonable space between two defensive players or a defensive player and a boundary line to allow the dribbler to
continue in his/her path. If there is less than 3 feet of space, the dribbler has the greater responsibility for the contact.
d. The player with the ball may not push the torso of the guard to gain an advantage to pass, shoot or dribble.
- Closely Guarded
A closely guarded situation occurs when a player in control of the ball in his/her team’s frontcourt, is continuously guarded by any opponent who is
within six feet of the player who is holding or dribbling the ball. The distance shall be measured from the forward foot/feet of the defender to the
forward foot/feet of the ball handler. A closely guarded count shall be terminated when the offensive player in control of the ball gets his/her head
and shoulders past the defensive player.
- Continuous Motion
defensive player during the interval which begins when the habitual throwing movement starts a try or with the touching on a tap and ends when
the ball is clearly in flight.
becomes dead immediately.
- Player and Team control
jumper catches the ball prior to the ball touching the floor or a non-jumper, or during an interrupted dribble.
a. When a player of the team is in control.
b. While a live ball is being passed among teammates.
c. During an interrupted dribble.
d. When a player of the team has disposal of the ball for a throw-in.
a. The ball is in flight during a try or tap for goal.
b. An opponent secures control.
c. The ball becomes dead.
a. The dribbler catches or causes the ball to come to rest in one or both hands.
b. The dribbler palms/carries the ball by allowing it to come to rest in one or both hands.
c. The dribbler simultaneously touches the ball with both hands.
d. The ball touches or is touched by an opponent and causes the dribbler to lose control.
e. The ball becomes dead.
dribbler. There is no player control during an interrupted dribble.
a. A closely guarded count shall not be started or shall be terminated.
b. A player-control foul cannot be committed, but a team-control foul still may be committed.
c. A time-out request shall not be granted.
d. Out-of-bounds violation does not apply on the player involved in the interrupted dribble.
- Double Foul
a. A double personal foul is a situation in which two opponents commit personal fouls against each other at approximately the same
b. A double technical foul is a situation in which two opponents commit technical fouls against each other at approximately the same
- Free Throw
and behind the free-throw line.
player, or when the ball becomes dead.
A fumble is the accidental loss of player control when the ball unintentionally drops or slips from a player’s grasp.
- Guarding a moving opponent without the ball:
a. Time and distance are factors required to obtain an initial legal position.
b. The guard must give the opponent the time and/or distance to avoid contact.
c. The distance need not be more than two strides.
d. If the opponent is airborne, the guard must have obtained legal position before the opponent left the floor.
- Held Ball vs Jump Ball
the floor, a basket or backboard.
- Kicking the ball (intentionally)
Kicking the ball is intentionally striking it with any part of the leg or foot.
A pivot takes place when a player who is holding the ball steps once, or more than once, in any direction with the same foot while the other foot,
called the pivot foot, is kept at its point of contact with the floor.
- Player Location
a. Inbounds or out-of-bounds.
b. In the frontcourt or backcourt.
c. Outside (behind/beyond) or inside the three-point field-goal line.
contact with the floor or an extension of the floor, such as a bleacher.
a. Displace, charge or push an opponent.
b. Extend shoulders, hips, knees or extend the arms or elbows fully or partially in a position other than vertical so that the freedom of movement of
an opponent is hindered when contact with the arms or elbows occurs.
c. Bend his/her body in an abnormal position to hold or displace an opponent.
d. Violate the principle of verticality.
a. The screener may face any direction.
b. Time and distance are relevant.
c. The screener must be stationary, except when both the screener and opponent are moving in the same path and the same direction.
d. The screener must stay within his/her vertical plane with a stance approximately shoulder width apart.
backward without contact.
direction. The speed of the player to be screened will determine where the screener may take his/her stationary position. The position will vary and
may be one to two normal steps or strides from the opponent.
outside the visual field, the opponent may make inadvertent contact with the screener and if the opponent is running rapidly, the contact may be
severe. Such a case is to be ruled as incidental contact provided the opponent stops or attempts to stop on contact and moves around the screen,
and provided the screener is not displaced if he/she has the ball.
Traveling is moving a foot or feet in any direction in excess of prescribed limits while holding the ball. The limits on foot movements are as follows:
a. If both feet are off the floor and the player lands:
1. Simultaneously on both feet, either foot may be the pivot.
2. On one foot followed by the other, the first foot to touch is the pivot.
3. On one foot, the player may jump off that foot and simultaneously land on both. Neither foot can be a pivot in this case
b. If one foot is on the floor:
1. It is the pivot when the other foot touches in a step.
2. The player may jump off that foot and simultaneously land on both. Neither foot can be a pivot in this case.
a. The pivot foot may be lifted, but not returned to the floor, before the ball is released on a pass or try for goal.
b. If the player jumps, neither foot may be returned to the floor before the ball is released on a pass or try for goal.
c. The pivot foot may not be lifted before the ball is released to start a dribble.
a. One or both feet may be lifted, but may not be returned to the floor before the ball is released on a pass or try for goal.
b. Neither foot may be lifted before the ball is released, to start a dribble.
a. May not touch the floor with a knee or any other part of the body other than hand or foot.
b. After gaining control while on the floor and touching with other than hand or foot, may not attempt to get up or stand.
Verticality applies to a legal position. Following are the basic components of the principle of verticality: